SBE Chapter 37
SBE Chapter 37
July 6, 2022  

Prior Meetings

All Are Welcome at SBE Meetings;
SBE Membership is not Required


Mr. Dan Braverman 
Mr. Edwin Bukont, Jr. 
Mr. Richard Cassidy 
Mr. Jonathan Charry 
Mr. Dave Garner 
Mr. Andy Gunn 
Mr. John Holt 
Mr. Frank Hund 
Margo Kelly 
Mr. Dave Kolesar 
Mrs. Laura Mir 
Mr. James O'Neal 
Mr. Brian Oliger 
Rakesh Prasad 
Mr. John Reiser 
Mr. Art Rose 
Mr. Thomas Shedlick 
Mr. Kenneth Sleeman 
Mr. Lang Sturgeon 
Dana Swann 
Mr. Steve Tuzeneu 

Radio Systems’ New PLATFORM Broadcast Console

Radio Systems

Guest Speaker: Daniel Braverman

November 2, 2010

Radio Systems President Daniel Braverman presented the Platform console and new advances in IP audio for broadcast.

The new PLATFORM broadcast console from Radio Systems offers a new approach to ON-AIR mixing and production, said to befit it’s ‘PLATFORM” name.

The control surfaces link to the engine mainframe via a single Ethernet CAT-5 cable, which also supplies power. And, up to four 4-24 channel surfaces can be connected via a standard Ethernet switch to a single engine, which is claimed to lower system cost.

The 7-inch touch-screen controller avails the operator to many current and upcoming “APPS” including scene settings, AUX bus settings, audio processing, and digital audio storage playback. “Under the hood,” DSP Shark technology supports 128x128 matrix switching, mix-minus and virtual mixer buses, and an “event engine” for remote and facility control.

As you would expect from a Radio Systems product, all connectivity is via StudioHub+ plug-and-play cabling with every RJ-45 jacks powered for full support of all StudioHub+ active peripherals. PLATFORM also relies on and utilizes multiple industry standards including: Ethernet, CopperLan control and power-over-ethernet, which add to console performance and flexibility while increasing industry-wide compatibility and potentially lowering costs.

Another feature, claimed to be unique to The PLATFORM, is the no-cost inclusion of software clients that allow users to run virtual and fully operational “Glass-Screen” versions of console surfaces in neighboring talk, production, and edit studios and anywhere that there is an Internet connection.

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